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	<title>Comments for WX3 LABS</title>
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	<link>http://lab.wx3.com/wordpress</link>
	<description>Wx3 Labs Dev blog</description>
	<lastBuildDate>Sun, 09 Dec 2012 18:51:23 +0000</lastBuildDate>
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		<title>Comment on Starcom Postmortem by FlashExe</title>
		<link>http://lab.wx3.com/wordpress/?page_id=3&#038;cpage=1#comment-43157</link>
		<dc:creator><![CDATA[FlashExe]]></dc:creator>
		<pubDate>Sun, 09 Dec 2012 18:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://lab.wx3.com/wordpress/?page_id=3#comment-43157</guid>
		<description><![CDATA[Hey.  I&#039;m assuming that you have kind of gotten out of developing games and all that and, I just wanted to thank you for making two of the best flash games I have ever played.  Sadly I can only speak for myself, but if you&#039;re still making games or you&#039;re getting back into programming them, you still have fans that support your work.]]></description>
		<content:encoded><![CDATA[<p>Hey.  I&#8217;m assuming that you have kind of gotten out of developing games and all that and, I just wanted to thank you for making two of the best flash games I have ever played.  Sadly I can only speak for myself, but if you&#8217;re still making games or you&#8217;re getting back into programming them, you still have fans that support your work.</p>
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		<title>Comment on Starcom Postmortem by Azriphael</title>
		<link>http://lab.wx3.com/wordpress/?page_id=3&#038;cpage=1#comment-33777</link>
		<dc:creator><![CDATA[Azriphael]]></dc:creator>
		<pubDate>Wed, 31 Oct 2012 05:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://lab.wx3.com/wordpress/?page_id=3#comment-33777</guid>
		<description><![CDATA[In my play-though, I bumped into a nexus before picking up the missile launcher item. As a result, it de-spawned and I was never able to collect it. I went through the whole game using only my ship&#039;s cannon. A future game should be careful that any &quot;unique&quot; items don&#039;t simply vanish from the universe if the player leaves a zone. This would alleviate a huge frustration, where I repeatedly trolled back through the zone I was supposed to collect the missile launcher, hoping it would drop.]]></description>
		<content:encoded><![CDATA[<p>In my play-though, I bumped into a nexus before picking up the missile launcher item. As a result, it de-spawned and I was never able to collect it. I went through the whole game using only my ship&#8217;s cannon. A future game should be careful that any &#8220;unique&#8221; items don&#8217;t simply vanish from the universe if the player leaves a zone. This would alleviate a huge frustration, where I repeatedly trolled back through the zone I was supposed to collect the missile launcher, hoping it would drop.</p>
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		<title>Comment on Starcom Postmortem by Jens B</title>
		<link>http://lab.wx3.com/wordpress/?page_id=3&#038;cpage=1#comment-24948</link>
		<dc:creator><![CDATA[Jens B]]></dc:creator>
		<pubDate>Sat, 16 Jun 2012 16:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://lab.wx3.com/wordpress/?page_id=3#comment-24948</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;#commentbody-29&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-29&quot; rel=&quot;nofollow&quot;&gt;kevin&lt;/a&gt; :&lt;/strong&gt;
I fully hope to do a sequel, but I’m taking a break from Starcom to avoid burnout.  Once I start work on it again, I’ll try to track own people who have expressed interest to beta test.
&lt;/blockquote&gt;
I&#039;m still looking for Starcom 2. ;)
I don&#039;t need much changes; I&#039;d suggest having a larger universe; and having for instance 3 ways of solving the game; eg. 8 things you have to do, then 1 out of 3 that you can choose yourself, to vary the game.
I stilll play Starcom, even though I&#039;ve completed it a bunch of times.
It&#039;s a great game for relaxing (but as I wrote above, it would be awesome with some variations, in case you play it more than a few times).
The look and feel of the game is excelent. Controlling the ship is excellent.
Unfortunately, Flash has a problem, so when in my browser, I click another application, and then return to the browser, the keys don&#039;t work anymore, and I have to start over.
I&#039;m happy that there is a way to save the game. ;)]]></description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-29"><p>
<strong><a href="#comment-29" rel="nofollow">kevin</a> :</strong><br />
I fully hope to do a sequel, but I’m taking a break from Starcom to avoid burnout.  Once I start work on it again, I’ll try to track own people who have expressed interest to beta test.
</p></blockquote>
<p>I&#8217;m still looking for Starcom 2. <img src="http://lab.wx3.com/wordpress/wp-includes/images/smilies/icon_wink.gif" alt=";)" class="wp-smiley" /><br />
I don&#8217;t need much changes; I&#8217;d suggest having a larger universe; and having for instance 3 ways of solving the game; eg. 8 things you have to do, then 1 out of 3 that you can choose yourself, to vary the game.<br />
I stilll play Starcom, even though I&#8217;ve completed it a bunch of times.<br />
It&#8217;s a great game for relaxing (but as I wrote above, it would be awesome with some variations, in case you play it more than a few times).<br />
The look and feel of the game is excelent. Controlling the ship is excellent.<br />
Unfortunately, Flash has a problem, so when in my browser, I click another application, and then return to the browser, the keys don&#8217;t work anymore, and I have to start over.<br />
I&#8217;m happy that there is a way to save the game. <img src="http://lab.wx3.com/wordpress/wp-includes/images/smilies/icon_wink.gif" alt=";)" class="wp-smiley" /></p>
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		<title>Comment on Starcom Postmortem by ambar</title>
		<link>http://lab.wx3.com/wordpress/?page_id=3&#038;cpage=1#comment-23799</link>
		<dc:creator><![CDATA[ambar]]></dc:creator>
		<pubDate>Wed, 30 May 2012 08:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://lab.wx3.com/wordpress/?page_id=3#comment-23799</guid>
		<description><![CDATA[Thanks for making such an awesome game; I voted 5/5 for Starcom on Kongregate, NG and JIG. Had tons of fun, and can&#039;t wait for a sequel/expansion pack. Btw, you did notice that the NG rating is now 4+ right? That&#039;s not bad at all by NG standards.]]></description>
		<content:encoded><![CDATA[<p>Thanks for making such an awesome game; I voted 5/5 for Starcom on Kongregate, NG and JIG. Had tons of fun, and can&#8217;t wait for a sequel/expansion pack. Btw, you did notice that the NG rating is now 4+ right? That&#8217;s not bad at all by NG standards.</p>
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		<title>Comment on Starcom Postmortem by Stef</title>
		<link>http://lab.wx3.com/wordpress/?page_id=3&#038;cpage=1#comment-8735</link>
		<dc:creator><![CDATA[Stef]]></dc:creator>
		<pubDate>Fri, 25 Mar 2011 15:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://lab.wx3.com/wordpress/?page_id=3#comment-8735</guid>
		<description><![CDATA[Thanks for covering most of the development &amp; marketing cycles, it was really interesting to read!]]></description>
		<content:encoded><![CDATA[<p>Thanks for covering most of the development &amp; marketing cycles, it was really interesting to read!</p>
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		<title>Comment on Starcom Postmortem by Nathaniel</title>
		<link>http://lab.wx3.com/wordpress/?page_id=3&#038;cpage=1#comment-5234</link>
		<dc:creator><![CDATA[Nathaniel]]></dc:creator>
		<pubDate>Mon, 04 Oct 2010 00:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://lab.wx3.com/wordpress/?page_id=3#comment-5234</guid>
		<description><![CDATA[I thought you might be interested to know that I did a speedrun of Starcom in 7 minutes, 46 seconds. You can find it here: http://speeddemosarchive.com/Starcom.html

I recommend downloading the high quality version (click on the time near the top to go to the download page).]]></description>
		<content:encoded><![CDATA[<p>I thought you might be interested to know that I did a speedrun of Starcom in 7 minutes, 46 seconds. You can find it here: <a href="http://speeddemosarchive.com/Starcom.html" rel="nofollow">http://speeddemosarchive.com/Starcom.html</a></p>
<p>I recommend downloading the high quality version (click on the time near the top to go to the download page).</p>
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		<title>Comment on Starcom Postmortem by Tino</title>
		<link>http://lab.wx3.com/wordpress/?page_id=3&#038;cpage=1#comment-4991</link>
		<dc:creator><![CDATA[Tino]]></dc:creator>
		<pubDate>Sun, 12 Sep 2010 09:29:47 +0000</pubDate>
		<guid isPermaLink="false">http://lab.wx3.com/wordpress/?page_id=3#comment-4991</guid>
		<description><![CDATA[I am just a player who was delighted by the game.. and i am still hoping that the &quot;to be continued&quot; at the end of the game has a meaning!]]></description>
		<content:encoded><![CDATA[<p>I am just a player who was delighted by the game.. and i am still hoping that the &#8220;to be continued&#8221; at the end of the game has a meaning!</p>
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		<title>Comment on Starcom Postmortem by FlashExe</title>
		<link>http://lab.wx3.com/wordpress/?page_id=3&#038;cpage=1#comment-4753</link>
		<dc:creator><![CDATA[FlashExe]]></dc:creator>
		<pubDate>Fri, 27 Aug 2010 21:19:44 +0000</pubDate>
		<guid isPermaLink="false">http://lab.wx3.com/wordpress/?page_id=3#comment-4753</guid>
		<description><![CDATA[Yo.
Just another Kongregate player who wanted to comment and present a couple of ideas on two things that Vinny said.

1)  With the retro thrusters, they should either be excluded from the game, or be activated after the player has stopped moving for a couple of seconds.  Otherwise making the ship remain completely stationary would be a real pain.

2)  With the missle lock, an easy solution would be to add a toggle &quot;permanent lock&quot; key.  The player could lock on to say, a Destroyer and then press &quot;L&quot;, and no matter what the player moves his mouse over, it would remain locked on to the Destroyer.  Then he could either press &quot;L&quot; again, or kill the destroyer to reset the game to automatic targeting.

Anyways, great game and keep up the good work.]]></description>
		<content:encoded><![CDATA[<p>Yo.<br />
Just another Kongregate player who wanted to comment and present a couple of ideas on two things that Vinny said.</p>
<p>1)  With the retro thrusters, they should either be excluded from the game, or be activated after the player has stopped moving for a couple of seconds.  Otherwise making the ship remain completely stationary would be a real pain.</p>
<p>2)  With the missle lock, an easy solution would be to add a toggle &#8220;permanent lock&#8221; key.  The player could lock on to say, a Destroyer and then press &#8220;L&#8221;, and no matter what the player moves his mouse over, it would remain locked on to the Destroyer.  Then he could either press &#8220;L&#8221; again, or kill the destroyer to reset the game to automatic targeting.</p>
<p>Anyways, great game and keep up the good work.</p>
]]></content:encoded>
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		<title>Comment on Starcom Postmortem by skyboy</title>
		<link>http://lab.wx3.com/wordpress/?page_id=3&#038;cpage=1#comment-4584</link>
		<dc:creator><![CDATA[skyboy]]></dc:creator>
		<pubDate>Sat, 21 Aug 2010 16:06:36 +0000</pubDate>
		<guid isPermaLink="false">http://lab.wx3.com/wordpress/?page_id=3#comment-4584</guid>
		<description><![CDATA[One problem that I consider pretty big (since it makes targeting things difficult while moving) is that while you&#039;re moving, if you fire you bullet will be traveling along with you, and it really shouldn&#039;t do that, since you have to be moving pretty fast to fire a bullet at a right angle to how you&#039;re moving and have it move with you.

Also I decompiled it to see why there was so much lag on my computer, and even delayed responses to key presses, and key releases. There are a lot of untyped variables (untyped variables or variables typed as * (same thing) are easily 4x slower than a typed object, and for things like int it&#039;s more than 10x as slow), and unnecessary copying of variables all over the place. 
In the sequel, you should explicitly type every variable you create, and you don&#039;t need to make a copy of the XML before you write it to the ByteArray (ByteArray makes a copy of the memory at that location, so when you do that, you have three copies in memory, this can lead to a memory leak).]]></description>
		<content:encoded><![CDATA[<p>One problem that I consider pretty big (since it makes targeting things difficult while moving) is that while you&#8217;re moving, if you fire you bullet will be traveling along with you, and it really shouldn&#8217;t do that, since you have to be moving pretty fast to fire a bullet at a right angle to how you&#8217;re moving and have it move with you.</p>
<p>Also I decompiled it to see why there was so much lag on my computer, and even delayed responses to key presses, and key releases. There are a lot of untyped variables (untyped variables or variables typed as * (same thing) are easily 4x slower than a typed object, and for things like int it&#8217;s more than 10x as slow), and unnecessary copying of variables all over the place.<br />
In the sequel, you should explicitly type every variable you create, and you don&#8217;t need to make a copy of the XML before you write it to the ByteArray (ByteArray makes a copy of the memory at that location, so when you do that, you have three copies in memory, this can lead to a memory leak).</p>
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		<title>Comment on Starcom Postmortem by PAUL</title>
		<link>http://lab.wx3.com/wordpress/?page_id=3&#038;cpage=1#comment-2927</link>
		<dc:creator><![CDATA[PAUL]]></dc:creator>
		<pubDate>Wed, 16 Jun 2010 05:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://lab.wx3.com/wordpress/?page_id=3#comment-2927</guid>
		<description><![CDATA[havoc is also good for mine fields and some small ships
shield is a life saver some times but a burden from long recharge to use]]></description>
		<content:encoded><![CDATA[<p>havoc is also good for mine fields and some small ships<br />
shield is a life saver some times but a burden from long recharge to use</p>
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